The scene was generated from an initial sketch, enhanced by AI, and brought to life with Lumen's dynamic lighting and Path Tracing techniques
Project Approach:
• Concept Art & AI:
The project started with a given concept art, which I processed through AI to generate several iterations. I selected the most feasible AI-generated idea and used it as a base for the scene.
• Scene Creation:
The scene was built entirely in Unreal Engine. Techniques used to optimize the project and maintain a balance between performance and visual quality include:
o Virtual Textures: Converted standard textures normal maps to virtual textures.
o Procedural Foliage: Applied to small plants in the Red landscape area.
o Level Streaming: Implemented to reduce the load by only streaming essential
parts of the environment.
Key Technical Implementations
• VFX:
Added rotating planets and dust near the spaceship to enhance immersion. Storytelling elements were incorporated with remnants beneath the spaceship, hinting at a past
event.
• UI:
A simple menu was created using Unreal Engine’s UI tools to enhance the project’s
interactivity.
Snapshots Video
This project was designed for PC games and optimized accordingly.
Playable Build
Executable file for Windows (game-ready).