A Metroidvania hybrid between 2D platforming and top-down third-person combat.
Is a Prototype of our first game at the RiftBolt digital studio, it was initially a university project for the "Game Design and Gamefication" course.
Programmed C# for Unity. the 3D assets and animation has been created in Blender (rigged with Mixamo website). Adobe Substance Painter has been used for the texturing and the Reaper for making the original soundtrack (music and effects)